

To reduce cooldown, winds of magic cost, miscast chance as well as to unlock the overcast you'd still have to specialize in a certain lore of magic. Skills that increase the number of spell slots are available every 5 levels. They are limited by their available spell slots though - only one slot at campaign start. To incentivice the use of entirely different lores of magic, all three Lords have access to all their basic spells at level 1. The TT rules for Archaon, Malagor and the Fay provide the choice between different lores of magic (spell groups) instead of mixed lores of magic (spell groups). Mixed Lores was inspired by these Tabletop rules. Slann can choose from more than one Lore: instead ofīeing limited to just one. Pha's Protection is also useful for buffing a construct in a key fight.When a Slann Mage-Priest selects his spells before a battle

Nets of Amyntok ability to snare enemies synergize well with missile Tomb Kings builds with Skeleton archers, Bone Giant, and Ushabti (great bows). Neferra's Scroll of Mighty Incantations.Neferra's Scroll of Mighty Incantations (multiplayer only).▲ Spellcaster: This unit can cast spells.Similarly, they cast terrible curses upon their foes, summoning vengeful desert spirits to feast on their souls. Through ritualistic incantations, they call upon the power of ancient gods to bestow blessings upon the warriors of the Tomb Kings, infusing their ancient bones with magical energy.

Liche Priests and Master Necromancers are also the keepers of Nehekhara's arcane lore. It is they who rouse the Tomb Kings and their courts from their slumber and awaken their armies for war.

They know the rituals needed to draw forth spirits from the Realm of Souls and bind them once more into corporeal bodies. Liche Priests and Master Necromancers are the undying members of Nehekhara's Mortuary Cult, and they hold the secrets to Unlife.
